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Thanks for your interest. I never uploaded it to Asset Store due to personal reasons, but I have all the work ready. There is one consideration...
I think GLES 2.0. Actually, whatever version Unity can run on. Graphics are all Unity 3D, the flight physics is done in JSBSIM. The game available...
Hi All I've managed to create an ultra simple wrapper for JSBSIM that I'll put in the asset store soon. It uses dynamic code generation and...
I've been working to integrate JSBSIM with Unity for the past two years. I had also released a JSBSIM based flight sim for Android devices on...
Hi MicroEyes, I just found your plugin and it looks great. Will try when I get home. I already have AdMob integrated but I am willing to ditch...
I never tested my app on S4 but I am getting complaints from users that it's not working on their S4. The game starts, logo shows up and then...
Thanks gigolo, I searched a bit and found that altimeters work on atmospheric pressure. So they would have nothing to do with terrain height...
Hi gl33mer You're welcome. Yes it would be great to see environmental effects, winds, thermals and soaring. But I think JSBSIM has some support...
I think you're right. Will correct that in next version. Thanks for pointing it out guys.
@gl33mer I have basically compiled JSBSIM and my wrapper into a library. Wrapper exposes FDMExec functions as externs and provides mechanism to...
Hi I'd been working on an Android based flight simulator for past one year. It is based on JSBSIM flight dynamics engine used by FlightGear....
I am not sure why image is not showing. It does show in IE sometimes. Yes, if I uncheck "Terrains" in Affect options, it greatly reduces the...
I am trying to put decals on a plane that is supposed to be a runway. The decals are for runway markings. Now since the target mesh is just a...
Thanks a lot for this great framework. Is there a way to control mesh resolution. I am trying to make large scale decals to make an airport runway...
I am running into same issue. What I am doing is I create the OBB using normal build process. Then I export the eclipse project by setting split...
I ran into the same problem but figured out what's wrong. My scene is also quite complex having 5-6 cameras rendering simultaneously. What I was...
Thanks a lot Tseng It's working now. I changed my native function to the following EXPORT_API void getProperty(char* name, char* val){...
Thanks for the reply Tseng Here is the function I've been calling EXPORT_API const char* getProperty(char* name){ const char* result=...
Alright I found out after a day's work that my Android app was crashing because I was mapping c# string to std::string in my native plugin. So...