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Hey, I was wondering if you had plans to include the fisheye methods in the Calib3D module? Thanks!
I managed to get the GPU Reprojection code shader working! Thank you! But yes, like you said, it only works for what the camera currently sees....
I'm not sure how I'd map individual images to each mesh. I tried doing it on when a surface is received, to get the current image/texture of the...
Yes, I had a look at that, but it seems to be an inbuilt component. I'm using two shaders for my mask. One that writes to the stencil buffer,...
I'm trying to use the stencil buffer to mask an object, such that the object is only rendered within the bounds of the mask. On the editor, it...
I'd like to do apply the camera's capture results to the spatial map captured by the SpatialMapping manager. Basically, this: [MEDIA] I'd like to...