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I just got AI Tree it is a nice robust product and very easy to use. I would love to get more Composites tho, specialy a Switch based on enum....
Hello fellow developers, I am curently coding a 3rd person roguelike since 4 years now : Cyndaria It was my first 3D game; I released before 3...
I bought Dungen today and it work great. But on URP the mini map on the Dungeon Crawler exemple doesnt draw the rooms, just showing chest, even...
Hi, I am Stephane Valverde a French developer. I wanted to convert my project Cyndaria to URP but couldn't find the shaders I wanted so I started...
Hi, I don't know if it's because of the new Assembly Definition Files or it was already like this before, but I can't use other namespace inside...
Thanks, it works perfectly I was searching complex things for nothing. :rolleyes:
Thanks it help a bit, for the second part any idea how I can fasten the aiming draw to maximum pull of the bow?
Hi I have questions regarding the bow and generally equipping motions. (I emailed your my purchases ID, I forgot to do that before) I would like...
Hello, anyone have a blender file of a bow model with a working ootii armature? I tried to reproduce the bones like in the documentation without...
This is working perfectly!, Thanks a bunch.
Thanks for your solution, seems pretty straightforward. But I can't find the option Require Aim, where is it located? The character stay stuck at...
I understand, is there a way to stay always on targeting mode? This mode could work for me, like in Skyrim where the character is always strafing...
Hello i use the ootii camera contoller on 3rdperson style, the 3rd Follow person follow mode is reacting well like attached by a rope behind the...
Hello, I use unity 2018.20f2 and the last probuilder 3.0.9 My vertex paint pallette buttons appears all white, I can paint to vertex with the...
Hello, I have my enemies with their own character controllers, if I need to intercept or send ootii combat messages, what should I integrate into...
Hi thanks for your explanations, I found an RotateSpineToDirection only in the BasicRangedAttack.cs depending of the BasicArcheryMotion, but...
Hello, I finally decided myself to stop using UFPS not well adapted at what I was aiming for and bought a bunch of your assets to get my project...
Thanks for the quick reply Tryz, I am currently dropping UFPS that I used before in my project because it wasn't well adapted for my 3rd person...
Hello, is it possible to create some shooting magic wands with one of the motion pack ? If yes witch one should I buy for that? Shooter or Archery?
Thanks for the release ! When working on instantiating ui items inside a canvas group you need to reset the localposition to 0 after the...