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Why is HDRP not capable of rendering Standard shaders? Would it have really been that hard? Why did Unity insist on trifurcating its userbase like...
This didn't work for me. It's still greyed out, no matter what I do
Nah, here's the fix (in ShaderMeshAnimator.cs):[IMG]
What I find very strange is that if the project is set to FULL RES and I drag and drop a shader-animated prefab into the scene, it appears just...
@Klausology and @jschieck Ever since upgrading to Unity 2020, my shader-animated meshes no longer appear, at all, if the game's "Texture Quality"...
FYI: The documentation states that Unity 2018.3+ supports the new "version 2" of this plugin. However, The Unity Asset Store forced us to download...
Ok but if my skinned mesh is animating, there doesn't seem to be a way to get the particles to stick to the surface of the skinned mesh, when...
I agree with you. This is still a problem 3 years later. Can someone from the Unity team please look into this?
Can you please look into HingeJoint.angle? The fact that it changes whenever the connected bodies rotate in world space - even if the hingejoint...
Yep. Can someone from Unity please look into this? It seems like HingeJoint.angle is almost completely useless as is.
This was broken for me until I reset my Editor Layout to "Default". Then it finally started appearing. Incredibly frustrating!!
It seems to work as expected on your demo scene models. Here I added 2 "Slash02" decals, and neither showed up on the other side of the model....
No matter what I do, the decal still shows up on both sides of my skinned mesh renderer, when adding a decal in the editor (not sure about at...
That's the exact same suggestion you made before and it still involves us putting dozens of asmdefs in each of our editor folders. That's no good....
How is it a hack? The whole utility of the assembly defs is to speed up the day to day editing process. They really aren't needed when you're...
What I mean is that the pain-in-the ass process with the /Editor folders only becomes an issue when you try to make a build. Everything works...
Karl, this attitude you have of "everyone will adapt" is really patronizing. There are thousands of Unity projects that are in development now,...
Or, at the very least, have the option to ignore the assembly definition file completely when I make a build. At least then my recompiles when...
Jesus Christ, why is the default behavior not to skip over /Editor/ folders? I, like many people, have my add-ons all in one folder. It would be...
By the way, the "freezing on dragging" issue seems to be a year old now. Are there plans to ever fix it? How can you even justify selling this...