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For the modular prefabs manually, for the organic exterior surfaces we made a simple script to 'click and place' probes with an offset from the...
Hello @AcidArrow, It is my opinion that FPS sample uses a reasonably standardized light probe density for the level of fidelity on display, that...
Which program does the file come from, and can you share an fbx with me ?
Yes, that is exactly what it does, no more sideways previews no weird rotations.
If you are using substance painter it has an export configuration for Unity HD Render Pipeline that will populate the mask map, and all the other...
One possible explanation can be that the lighting in your scene is much stronger than the emissive value you picked, if you notice the color value...
this is a hdrp bug in regards to lod dissolve transitions, hopefully will be resolved soon,
Even the new doom has some clipping, and uses this approach so for the near future do no expect us to do anything beyond this, as we concider it...
i suggest you post a regular unity bug for HDRP for this issue, its likely be a driver / hardware / directx issue.Include your dxDiag info file if...
The implementation is injected into 7 files, you can search our hdrp package for "_FPS_MODE" Search "_FPS_MODE" (7 hits in 7 files)...
kind of funky with regards to screenspace effects based on depth, like our ssao, contact shadows etc. Try it out maybe it works for your use...
I will make the 1st person arms and weapons shader graphs in a release in the near future, until then here is the implementation in shader graph :...
Yes sorry, this was our mistake of not disabling the perforce setting before we pushed to git.
2 years from Peter and me were hired to start the team, then team members hired over the course of the 2 years, but there's a lot of overhead to...
The way git works doubles the size locally on disk, you only download 18gb though.
It's just to keep people from starting work that depends on it , while easing it out in time for us to fix our stuff :) I hadn't actually noticed...
Are you running HDRP in your new project ?
Actually, the project schedule was limited by developer time, not art creation time. Art creation is highly parallelizable, programming is...
Update: The version of hdrp that we shipped DOES have the hdrp lit master node in shadergraph with SSS support, so in our next release i should...
So the vertex shader wind in HDRP is in the process of being deprecated and thus has disappeared from the HDRP Material UI. However it's still...