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Yes, I'm horrified! I'm surprised we're the only ones posting about this.
It seems all of our player's accounts got wiped on CloudSave for multiple projects at the same time. Are there issues currently with CloudSave at...
When a friend stays "Online" indefinitely, their LastSeen value is set January 1, 0001. For anyone online, their LastSeen is set to that value as...
I'm seeing this issue as well. When the user quits abruptly or if the game crashes, they stay online forever.
Thanks! That did the trick. I would never have guessed this.
I'm not sure if this is an issue with CloudCode or Economy. I'm having issues adding a new item to a player's account using the Economy API on...
I'm having issues adding a new item to a player's account using the Economy API on CloudCode. I can see the new item in Unity Dashboard for...
When a value is stored on CloudSave as a number with decimal point, it deserializes the value as a string for players using different number...
Have you tried using Unity 2022? Also, make sure your Friends service is turned On in your Unity Services Dashboard.
Then what actual problem are you running into? Like I said, I'm using Vivox with Lobby with no issues.
Well I can tell you that I'm using Vivox (15.1.200000-pre.1) with Lobby just fine. Maybe it means 15.1.16. I think Vivox's versioning is a bit...
I think they pulled the trigger for this a bit too soon?
The FriendsService.Instance.RelationshipDeleted event gives wrong value when a sent friend request is rejected. The event always incorrectly marks...
I figured it out. I used "urn:ugs:social:*" and it works.
I'm using Access Control to restrict access by default, but now I can't update the name of the player using the new "UpdatePlayerNameAsync()"...
Okay, no problem.
Great! I'm glad we were able to find 2 bugs.
So it looks like signOut(true) actually deletes the anonymous accounts (or at least removes the profile locally). If that is the case, I don't...
Okay, when I have some spare time, I will run it in the editor for about 30 mins.
When the Lobby Events subscription changes to "Unsynced" and then to "Error", it doesn't auto reconnect. This happens more often than every 60...