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It could be that your ball rigidbody is going into sleep mode because it has come to a rest. This is an optimized mode where objects are removed...
I have a problem with creating a pair of VR hands that grab objects. All works until they both grab the same non-kinematic object. Then, the...
...the issue seemed to be fixed after I reset the UI window layout to factory settings. I previously had a number of windows in tabs, such as...
I thought this worked at first, but then the error returned later. As previously reported, the errors appear every other time the project is...
Thanks for the response. I am using single pass but Unity still carries the warning that some Android devices will fall back to Multi-Pass if they...
I would like to install Universal Render Pipeline 7.1.5 into Unity 2019.3.0f3, but the package manager only shows 7.1.6 and 7.1.7. How can I roll...
OK - then the instantiate is a long-way round to do that. You can simply define a Vector3 Variable such as "lastPosition" and then when the...
I'm not 100% clear why you are using Instantiate. Is it just to store the player's position at the point the "missile" is launched at them, so the...
What do you need to achieve with Instantiate? At the moment, your code allows for multiple "MovePosition" game objects. Is that what you need to...
Try looking into Root Motion: https://docs.unity3d.com/Manual/RootMotion.html Or alternatively, make your animated GameObject the child of...
Ok - a couple of things. You probably don't need your "goto" statements. The Update() function fires for every frame of your game, so it will...
I am using Unity 2019.3.0f3 with Universal Render Pipeline 7.1.7. I am finding that Multipass stereo rendering renders left eye only and one forum...
I'm finding that SIngle Pass works for devices that support it. But those that don't fall back to Multi-Pass and this is rendering just the left...
Found the same in 2019.3.0f3 and URP 7.1.7. Right eye is black when multipass rendering is used (Daydream). Single pass appears to work on some...
Hello, When I build and deploy to Android, the game crashes immediately on launch - i.e. does not get as far as running Unity scripts. If I...
@lostminds - your issue does seem to exhibit the same problems I described here. It has been filed as a possible bug under case 1164822 so no...
Yes - if you think it could be a bug. I wanted to make sure I wasn't being a total idiot before wasting the Dev's time :) DC
I am finding that Specular Highlights disappear on large objects with LWRP Lit materials on Android. They also seem to be low quaility when they...
Unity 2019.1.7F1 LWRP 5.16.1 Shader Graph 5.16.1 I created a material using the shader graph and specular workflow, with the LWRP. I found...
Is there a trick to make normal maps appear on Android using the Light Weight Render Pipeline Simple Lit shader? The effect of the normal map...