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I've seen it in the API reference but assumed that it fully discards the graph and returns it without data and bindings. Didn't notice that in...
Hi, I'm creating group tracks, tracks, and clips through code. After creating a group (GroupTrack), the timeline does not always update and...
Hi Oliver @olix4242 , Does the capturing work in runtime? Is it possible to set custom saving paths through code? When saving to an image through...
I've encountered the same problem several times. In my case UI layer was just turned off in Editor by default. Make sure UI is on: [IMG]
[IMG] I've been looking for ways of quickly exporting and importing user-generated 3D models within my app. It's weird, but at the moment Google...
[MEDIA] Here's a prototype of a real-time animation tool.
Hi, I and Viktor Komarovskih work on a tool that lets people portray ideas in 3-D and create animations collaboratively in a shared space in...
any_user, wow, this is a bit off topic, but very peculiar. I was just looking at Drei game and was thinking about what a neat and seamless...
Bump. So, what would be prefferable for storing state time in Unity 5.2.3: Network.time or NetworkTransport.GetNetworkTimestamp()? I also get...
And now we have a dome: Vine [IMG]
Wendy is naughty. [MEDIA]
Reticles The reticle is a procedurally generated mesh. At first I wanted to make it using a sprite sheet but sprites couldn't animate smoothly...
Here's a new gameplay concept with a pretty art: [MEDIA] And a new name—Wendy instead of 1look.
Last weekend I was experimenting with skill-based mechanics and made a mini-game based on the open source project. It's called "Hey, Pick Up the...
I've added a source code to the Github repository. I will update it from time to time to the latest version. If you find it helpful or decide to...
A comfortable VR adventure where you have fun exploring and interacting with a magical setting at your own pace—without a time constraint, sore...
A demo and a source to a few timepieces made with the same simple architecture under the hood. [IMG] It may somehow be handy for creating...
Great! How does it work?
Hey guys! You can play it now on iOS or Android.
Yeah, I didn't expect that the video will turn out so horrible. And I was lazy to re-record it. Definitely should have used Quicktime in a first...