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Hello Simod, Thanks to your Hair Composer, It's my honor for sharing your forum.
Hello Simod, I'm so glad completed a demo with your Hair Composer, It looks amazing more than I expected. And here is the URL [MEDIA]
Hello Simod, We still troubled in some place, example, hair self-shadows, Could you please improve the accuracy of hair self-shadow textures or...
Hello Simod, Thank you for your reply! We really hope you could continue to develop this great plugin. We are happy to purchase your Hair...
Segment Scale Compensation problerms: Rigging in Maya and the joints have segment scale compensation, but when I import to unity still have no...
Thank you.
Hello Simod. I'm so much interesting, What time we could get the hair composer from the asset store? Beggar for not much expensive.
Thank you so much Simod. I really have so much work to do. Sorry for the feedback, I promise next character I'll test more animation as running...
Thank you Simod. I still trying to find Internal-Motion Vectors.
Hello Simod, That's right you get hair motion vector, Maybe a good way to get particle motion vector. And could you tell us the idea how we get...
Hello Simod, That's perfect job.
Hello Simod, Have you already made a video demo for hair composer motion blur?
Hello Jamie, Sorry I didn't express myself clearly, in order to help explaining myself I have drawn some pictures. [ATTACH] [ATTACH] 1. About fur...
Hello Jamie, [MEDIA] This video demo is now what I could do the best feather and wings. Still looks not bad, but some place not better. As body...
Hello Simod, Sorry for so many times no feedback for you, because those days I had to finish a way to create birds feather & wing. Next Character...
Yeah! Thanks for everything.
突然想说,加个QQ吧,毕竟都是国人,应该这个交流起来更加方便。 我的447611006
厉害了我的谷歌宝宝,这个插件也挺厉害的,就看你们的需求到什么程度了。我现在已经换方案了,做毛发和羽毛让我已经痛不欲生了。
Hello Jamie, Thanks for your always help. This moment, I finally finished an animated bird, by the way, I have to create a new shader for the...
你好, 第一个卷曲是可以调整的,更新到最新版本就能设置。 第二个,我都是在max里面做发行,没有试过在unity里面编辑,倒还是不清楚。 第三个,一般来说尽量少一点的段数,他的算法应该是通过计算周围最近的定点进行连线,所以很多时候会计算出错。经验告诉我,通常设置为6段是最为准确的。