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Hi there, We're facing a strange issue here. All of our previews (in Project window, or Preview window) appears grey. Once I move asset in...
Hi Simon, and thanks for your quick answer here. I got this, I'll going to implement this NetworkDriver.GetRelayConnectionStatus() polling...
Hi there, I'm currently using UTP with Relay service. I'm able to allocate, retrieve code, join allocation, bind and listen through Relay,...
Auto update : Problem solved. Changed my Unity version to : Unity 2021.3.8f1 <Metal>. Not sure if it's the Unity 2021.3.2f1 version that cause...
Hi there, As information, we're currently update a game in production for 5 years, from UNet technology to Relay/Lobby package. We're facing...
I confirm too, 2017.3.0p2, and still here. Hold on Unity Team, and please, inform us as soon as possible ! Thanks! ;)
Fixed on today's patch? (Patch 2017.3.0p2 - 15 January 2018) No fixes in patch notes match with that bug... :/ Someone tried ?
That's a good news! :D @richard-lee Another question... This Host Migration works great in LAN. But what about Host Migration and Matchmaking...
Thanks for the tip @makeshiftwings, 'will use a pre-build step. Looks like no "native" solution in Unity, I'll code it, no problem. Just found...
No problem! Just a last tip with coroutine... StopCoroutine function just pause it. If you call a StartCoroutine again after a StopCoroutine, the...
Hi, A coroutine is called once, and stop when your AddScores() leaved. So you don't need your StopCoroutine("AddScores"); Use a while instead of...
I think Input.GetTouch(i).deltaPosition.x; is the problem... Delta position : The position delta since last change.. That's why you need to...
Hi all, I compiled a DLL in MonoDev in Debug and Release mode, and imported it in my unity project (according to...