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Hey hey, just dropping in to make a quick suggestion though I guess it'll be low on the priority list: intellisense for shadelab and cg. As...
@jmarcos007 @Jonny10 As a simple temporary solution, you could make a copy of the shader and output y in the fragment function to rgb. Then use an...
man, that's a shame... @sipon someone correct me if I'm wrong, but no, I seriously doubt there's anything remotely like it.
hah, yeah, good point. This is true, but unity's post fx would be fairly reliable for what it does do. I wouldn't want to depend on non-unity...
@D4N005H Just a couple of notes as another user of tenk (but not sumino). I disagree. While it would be useful to have it cached into a texture;...
You could pass Time.time % animationDuration to the shader instead, if you can determine how long the animation lasts until it repeats.
hey, I found the hdr problem with the beta shader. change the blend mode from Blend SrcAlpha OneMinusSrcAlpha to Blend One Zero Which is...
@gecko, you do see the difference in density there though. It looks like you set up unature to draw far more, at least if you go by verts, and the...
@RoloJo critias is something of a tree version of this. At least, it is in that its for increased performance due to unity's poor culling system....
perfect yeah, I do remember some...interesting...bending artifacts with legacy trees
@Baldinoboy @larsbertram1 Hey, so I'm after the same thing - just want to confirm the process for billboard creation and clear up a couple of...
hey, so we've had unature sitting around for a long time, but just started testing it now. We have simple mesh grass, which is all working except...
hey, discovered something minor. The reflection probe moves continually, while it only updates periodically as per the setting for it. This...
We tried out the updated shaders...love the improvements, but we can't use it till it supports hdr (more specifically, we're using hdr, deferred,...
Interesting...although I'm not sure they overlap enough to bother with ditching the particle system for them. But I guess if they all had...
About that. Its been a relatively minor thing in our project (namely, because of bigger performance problems) but ideally I'd want that kind of...
No worries. I've written enough transparent shaders to know how time consuming that can be (particularly with the various draw order issues that...
Hey, we have an issue with ambient lighting (that it recieves only legacy ambience, which doesn't match well when everything else is pbr, realtime...
Ok, here's what I came up with [IMG] more screenshots here It can go allot more orange in a decently realistic way with the same basic code I...
Thanks for the quick response and detailed rundown. Its looking promising so far...I'll let you know in a day or two how things've gone. Having a...