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What i mean is, if you dont have probe Unity will put a default one there that you cant see.
There is a default reflection probe that is applied in your scene.
I'm just trying to get my probes to bake. Thanks for the huge help.
any thoughts as to why a reflection probe would bake a black exr? windows platform Tried... setting the clipping distances setting objects to...
anybody have an issue with reflection probes baking out completely black exrs? not sure whats going on, I have the clipping distance set, layers...
There would be no preview sphere of the probe if you didnt click bake anyway.
Yes, thats the issue. When i bake the probe i get a completely black exr
Also, when you set a material type to specular (versus metallic), all you are doing is aenabling a specular map for the shader. This is a map that...
This is hilarious. Im sorry you cant get good help OP. I would just set the reflection probe usage to OFF for the mesh renderer. Now when you put...
What other assets are you using? any custom shaders? im on URP 10.7
Dude im having the same problem and no one is answering
BUMP
Thanks for the update, my anti-tiling module is working on all array textures again!
What you are saying only applies to Baked Indirect. That will not work with Shadowmask or Subtractive.
camera stacking does not work in URP and has loads of problems. i fought with for a year before deciding to just use one camera.
i cant even bake probes at all, and there are no answers anywhere on this.
URP 10.7
lol im on URP. yeah they are static, but you should still get the skybox even if nothing is set to static.
And before you ask, yes I have the objects in the scene marked as static, it should at least get the skybox from the clear flags but no, its...
My reflection probes always bake black, could this be why?