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Getting the same build error "Task :launcher:processReleaseManifest FAILED" on Unity 2019.4.18f1. Any solution besides upgrading the project?
Hello everyone, I think I have figured out how to load the lightmap of a scene assetbundle in Unity 2019.4: using AssetBundle Browser: Step 1:...
Could you please provide more guidance on how to incorporate lightmaps into AssetBundle load using the Scriptable Build Pipeline?
any update on this issue?
now the WPR is my go-to app to deal with this issue, lol. used it many times already.
it's beyond my comprehension. When I try to record the error using the Windows Performance Recorder, the error doesn't occur and Unity builds it...
I am using Unity 5.6.1f1. FYI; I deleted both App and UWP folders before I started building.
Hello, I encountered a very similar error, but I am not sure how to solve it... IOException: Win32 IO returned ERROR_ALREADY_EXISTS. Path:...
10 out of 1000, this sure is exciting!