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Oh yeah that would work, I suppose the amount of samples I need to get would not change. Good call, and thanks for all the help. Oh yeah, and...
All good on the name change lol- good advice on condensing it into one loop, that will definitely make it more efficient. I can't cache the array...
Awesome! I appreciate all of the responses. For those who were interested, here is what my code looked like: float[] aryOfSamples = new...
So, in short, I have a piece of code that: 1. Grabs x amount of floats from an audio clip, 2. Loops through all values and applies an absolute...
That sounds like it would work. You could just create a queue for rpcs as you join, and then execute them all after the world loads.
I supposed writing my own system wouldnt be too hard- just store all the variables I need in a synclist and then make sure the client executes the...
Awesome! I appreciate the help, this solves the first half of the problem. So there is no easier way to approach the explosion problem other than...
Minecraft divides the world into small chunks- and only load the ones close by. As the player moves the client loads new chunks from the server....
Bump
You would not even need a full blown multiplayer game for this- a simple approach would be to have a simple web server with a few php scripts...
The terrain example is probably the most clear example that I can give- and understanding the solution to this problem would solve one of the...
Another example of my problem- When an explosion occurs and creates a crater in the terrain, and another player joins after the explosion, there...
In short what I am looking for is a way to sync variables incompatible with syncvars without using an array, as the array would always be...
Hi everyone- My problem is something pretty straightforward that I have been trying to solve for some time, so hopefully you guys will be able to...