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https://noblegamestudio.com/ An action-packed adventure set in a gorgeous unique world! Early Access Fast-paced action Multiple weapons...
I stand corrected. It seems I remembered incorrectly. Still though, I think plane.normal is easier than typing out that cross product.
This tutorial might be overkill, but it is one of my favorites https://learn.unity.com/tutorial/persistence-saving-and-loading-data
Check out persistence and DontDestroyOnLoad, if you want access to objects/variables/data in multiple scenes. Edit: If you don't want to do all...
Maybe you could set a boolean variable to true or false like gameStart = true or something like that when you change scenes. Then put your press...
@JupiterSky, You will only get the normal from a cross product if the two vectors are orthogonal (perpendicular). The way it will work 100%...
Just to add a little bit, in the coroutine, you could yield to check if a boolean method is true, for example: bool checkCondition() {...
I had a similar problem which I posted in "physics" yesterday. I followed the collision chart to a tee. For what it's worth, I restarted the...
That will most likely take a lot of trash collector resources. Use the profiler to find out. I would pool them rather than destroy, if it were me.
It seems like it should work to me, but you can get rid of the "this," since "gameObject" refers directly to the game object the script is...
First, you should be using code tags. Secondly, I don't know how many objects you plan on destroying, but if it is a lot, you should look into...
I think you mean "eulerAngles" lol.. typos happen. Use Visual Studio with Intellisense to avoid stuff like that.
I see, well you might as well download the source code of FreeCAD or something similar and see what's under the hood. It's open source. Even in...
If this is not for a game, why don't you use some CAD program? It would be very easy to do in FreeCAD, for example. What is the application?
What I do for my UI is put transluscent planes over icons and show/hide them as I see fit. It looks just like highlighting. I don't know how your...
Since only certain types are serializable, I would assign an integer or string to each scene. For example, every time you load a scene, you could...
I merged two games into one a while back and updated the engine to 2018.4.9, and I'm just now getting to the point of re-adding my enemies. The...
Did you ever figure that out? I found this in the Rewired-Ootii integration script, and it worried me. I don't know if the FPS dependency is in...
So, now I have two problems I can't quite figure out. If you can help, I'd appreciate it. 1) How to disable the button press before yaw/pitch of...
Hi, great product. Quick question: Can you define the IMessage entries on your event system please? What is Motor Test Activate Event? What is...