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Oh boy, that's super usefull, got any tips on how to add proper animation export as in .FBX? I'd love to skip this whole export to FBX and...
[IMG] [IMG] Fully generic system for component picking from Scene View. Allows for serialization of single reference and collections. Fully...
It's quite old but.... I use my own class that implements and use it instead. Then property drawer can draw that type. Obviously it's not the...
Late reply, but maybe someone else will find it usefull. I found thath calling transform when object was getting destroyed poped up this error. I...
I have the same problem. Normally my scene runs at 500 fps when not capped. With recorder its creazy 6fps.
Just type >t:Collider< (without > <) in hierarchy's search box, this will highlight every object with collider in the scene. Then you can easily...