A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
thanks for reply. So its any option to create working mobile multiplayer game with unity without central server?
I have software firewall allowed for used port. Im do nothing with router. But Im try setup server on mobile with LTE connectivity and also I cant...
Im not use built in match making. I have own comunication writen with network server and client like in example linked inf first post. Im using...
Hi All. I have already done multiplayer game. I use for networking Unet https://docs.unity3d.com/Manual/UNetClientServer.html . But now, Im...
if (next != null) { var selectableObject = system.currentSelectedGameObject.GetComponent<Selectable>(); if...
Hi All, I have enum public struct Weapon { public static Weapon AK47 = new Weapon(0,30), M16 = new...
Ok. But i need generate animation on The fly. And i cant do it with Animator. What Im try, I cant add AnimationClip to Animator component. I have...
Im try create new project from scratch. But is also not working. Im add project to zip see attachment. When you run it, then object is moving by...
When Im add position translation to animation, then after play game object was moving by animation. but sprite was not changed.
Animation clip in animator component was work before Im checked the legacy in animation clip. So now when is checked is not working when I try...
Animation component. see https://forum.unity3d.com/threads/animation-not-playing.440009/
Hi all. My animation wont playing. Any ideas? [ATTACH] [ATTACH] [ATTACH] Im try also run anim by script, buts not hapening void Awake(){...
Thanks. When Im switch unity layout to debug mode, and then set legacy on animation to true, then error was not show. But animation is not...
Hi all. I have this code. Animation anim; void Awake(){ AnimationClip animClip2 =...
Hi all. I made 2d shooter game. When player shoot bullet I create bullet with Instantiate method with some velocity. when bullet hits other...
Im fix it. Im add script behavior to state pistol with code: public class onWeapon : StateMachineBehaviour { // OnStateEnter is called when a...
here is screencast. maybe you find whats I have wrong [MEDIA]
Yes. Its checked by code. And state is always on pistol. But Im write bad transition on first post. its I have transition from state "any state"...
Yes. its checked. only on screen is not checked because I forget checked it.