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Thank you! It was indeed the TAA. But with the TAA off i noticed the grass region got really jagged. I zoomed the game window 3.7x and it turns...
Hello! Looking through the rpg bundle pack that is now on sale, but I would like to know what this part in The description of the asset means: *...
Hello there! I recently started my first project using HDRP, and I'm having some trouble with my camera. Whenever my character moves (and so does...
I have another issue. I'm using Gaia, and I noticed that when I turn on the Nature Renderer script that goes into the terrain, the grass textures...
Indeed I started using the LTS version (2019.4.9f1) and the shadow issue seems to be fixed. Let's hope that the developper fix this issue that is...
Hi everyone! I'm looking for a good solution to use in a project with a top down perspective, and I would like to know if this asset would do the...
Hello there! I'm in need of some tips to make a good looking top down game. The thing is that as of now, it's looking a bit odd, specially the...
Hello there! I would like to know if your system works with GAIA and also if it would work for a top down game? I actually already bought your...
Awesome! Thanks for the very helpful insight. It worked out for me.
Hello there, For some reason I have a simple ground texture applied to my terrain, and whenever I hit play, the camera renders everything just...
Lets say I download the free version for testing and spend some time creating a sketch of a game I want. After I purchase the full license, will I...
Hello, is there a chance for top down support in this kit? Thank you.
Thank you @dgoyette, but in the case you mentioned the damage is calculated totally randomized. What if I wanted for example to have the player...
Hello, Im creating a project in unity but as I prototype the abilities I ran into the issue that I would like to calculate the damage of a...
Awesome! Thank you @GroZZleR, didn't know that kind of functionallity. How is that called so I can look this up a bit more in depth? By the...
Hello, I have a base classe called ITEM and a class derived from it called EQUIPMENT. In my EquipmentManager class I have a Equip method that...
Hi, I have a spawn object in my scene which spawns enemies when the player is nearby, and it uses object pooling, so it makes the gameobject...
Thanks @johne5 it was indeed missing the '()', now it works perfectly. And thank you also @methos5k.
Hello, I am trying to compare an enum type name to a tag in a check inside my code. How can I do this successfully? Here is my code: public...
Hello! I have a Player in my game that moves using via mouse clicks right now. I'd like to add WASD movement as well. I have some code...