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I came up against a similar issue while trying to integrate Play Asset Delivery into Addressables. My initial load time on Android increased from...
I ran into this problem on a UWP master build. Using this code before a scene load seemed to get around the problem: LightmapSettings.lightmaps...
Thank you for the information. Unfortunately, the app is already on the app store - this would just be an update. Apple don't allow support for...
Is an ARMv7 compatilble version of ar foundation still planned? Our update is ready to go as soon as we can build for arm7 :-/ [ATTACH]
Yeah, that really doesn't work in portrait does it :-/ I'm glad you managed to get it working. Let me know if you make any progress on the depth...
Glad you managed to get it up and running! I think you should be able to set the stencil to full resolution but if you set the depth to full...
I've managed to make some progress on this stuff. I started with the awesome example that @edo_m18 shared (thanks very much for that!) and added a...
That was it! Thank you! https://staging-packages.unity.com was in the manifest... Everything seems to be working as expected now :)
Hi, Thank you for your response. You are correct, if i create a clean project then I can see the new version of ar foundation in the package...
I manually edited the package manifest file to add the latest version of the package... Still no luck :-/ [ATTACH]
I'm trying to import the latest version of the ar foundation package into my project. However, the most recent version (2.2.0-preview.3) does not...
Is there any news on ARMv7? Or a possible workaround? We're in the process of retrofitting AR to and existing iOS app...
I get the following error when I use https: abort: partial pull cannot be done because other repository doesn't support changegroupsubset ERROR:...