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If I clear the GI cache, all of my Speedtree trees appear correct. As soon as I hit play, LOD0 on ALL of my speedtree trees turns white (and...
Just looking to use a realtime reflection probe in an interior where I have a few reflective objects. The probe looks correct in the editor (see...
I can no longer find this in the Issue Tracker. Has this problem been fixed?
Thanks, that helps alot!
My question is fairly simple - Why doesn't a smoothness value of 1 make my object more/shiny or reflective? Instead it appears to make it...
Combined atlases still appear to turn black after I run a Precompute GI -regardless of whether in direct light or shadow.[IMG] I did end up...
Good call on lighting. I am using realtime light sources with precomputed GI. I had already completed precompute before I started adding the...
I've created an atlas of different white smudge transparent textures however when I try to Combine the atlas groups - it appears to change either...
Great information, thanks again!
That did the trick! Thank you! To optimize draw calls, you recommend combining textures into a few atlases and also baking. Do you mean...
Sounds great, thanks! Also, just so you are aware, the effect lessens when you increase the Smoothness property of the material to 1. It seems...
Hi, new user to Easy Decals here. I'm using decals in Unity 5.3.2p3, forward - linear rendering. When I add a decal to a building wall and use...
Thanks for your input. I think I've figured it out and it's really pretty logical. We optimize our model by deleting extra polygons that are...
Pictures below show it best. I have read about this both here http://forum.unity3d.com/threads/black-spots-with-precomputed-realtime-gi.349300/...
BUMP. I am having this same issue with Directional Realtime GI....Regardless of whether or not I check Preserve UV's, increase the irradiance...
I do not have two terrains in my scene. I also receive the ChunkX and Y error however the terrain does lightmap at the end of the process which...
I updated a scene from Unity 4 to Unity 5.3.2p3 - my current version. The scene is lit by a directional light (sun) casting shadows and a point...
Bump. Is Unity planning on allowing tree shadows to be baked on the terrain in ANY future releases?
Bump on this issue. Persists with Unity 5.3.2p3