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alternative would be a bool to follow if the player's y position is above a certain amount if(target.position.y > -2) //or whatever...
Hey, thanks for the feedback. You're welcome to do whatever (or nothing) you like with it!
OK, here's a vague idea I had ages ago that could be adapted to fit. To escape a blizzard, you find yourself in a small town that's been sacked...
Hmm, yeah turns out you're right. Thanks a lot! Hadn't come across that term before. Haha, wasted more time than I'm ready to admit trying to...
Hi all, I'm trying to make a basic top down 8 direction player controller. It's modified from a tutorial I found a while ago to include a roll...
I always thought a portal gun would be interesting in a shooter. An enemy taking cover so you open a door behind them and sneak through for a back...
awesome, thanks. Was struggling to follow where these functions were located.
Hey, uh yeah [MEDIA] at about 0.56 you see that the player has a movement path indicated, then clicks on the fire mode and the camera changes and...
Hi, What's the best way to interrupt the highlighting of cell paths and of marking enemies as targets? I'm trying to implement something like...
Its an interesting idea, whether you can make an entire game without knowing anything. My guess would be no. The problem is you wouldn't even know...
What if, alongside your main unit having a health bar, it's manned by a finite and small number of crew, something vaguely similar to FTL? As it's...
Some really good points here, thank-you. Like I say, it was initially just an idea I was playing around with but this has all been very...
I had an idea for a horror game where you play as a disabled war vet who wakes up in an abandoned (possessed) military hospital. The game would be...