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Thanks! Can you add that note to the current docs? It'd have been really good for me to know that as I started looking at implementing!
Hey, this is still broken! We're still exploring options for analytics and it's really bad for confidence in the solution that the documentation...
I can't find GetRenderedValues in the documentation or in the code for 2.0.1+! Anyone got any pointers? We're doing the ForceMeshUpdate approach...
https://forum.unity.com/threads/cleardependencycacheasync-appears-to-do-nothing.934089/ Apparently, it'll be fixed in the next update! Although...
Thanks! Update Previous Build seems to be the key - although it took us a good few hours to work this out.
Still unfixed in 2020.2
We're getting Failed getting load state of FSB again now too! It seems to be editor only but it's still very annoying. Anyone able to comment?...
This remains unfixed on 2020.2.6, still works fine in builds. My impression is that everyone here is using Asset Bundles - in our case, using...
Hey! A new, remote teammember can't seem to create builds that correctly load addressables, which are all hosted online. Since I've built +...
We're looking to run some basic A/B testing, but we're not sure what the best approach is when using hosted Addressables. Right now I'm looking at...
We've switched back to InControl. I'm sure some of our issues are down to our misunderstanding of the system but it seems to offer so little...
We've been using Unity as a studio for around 6 years, and until now we've been using InControl. We thought we'd try the new system for our...
We've had this too. Adding InputSystemUIInputModule didn't work for us. I've no doubt we're missing something that we don't know about but it's...
I don't, sorry! It was a while back, I think we just messed with settings until it stuck :/
I think we did, although I can't recall what we did. Here's our code - [ATTACH]
Hey! We have an AssetReference for a scene, and we want to check if the scene is already loaded before calling Addressables.LoadSceneAsync. As...
Thanks everyone, for now we're going to explore Gilcat's solution but fingers crossed for a fix!
Hey! There's an issue on Safari where attempts to play video are blocked because Safari doesn't allow auto-playing media, and doesn't seem to...
Any updates from the Unity team regarding Safari (desktop)? Encouraging users to click before playing video is doable for Chrome but it doesn't...
We just use labels. It's a minor pain, but it works! ClearDependencyCacheAsync still doesn't work though, so removing data selectively is still...