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Hello, Unity Ads taking care of the cached files during init. If the cache size is bigger than 50mb, it will be cleared during init.
Hello, have you gotten the reports after the 19th of April?
@GamerRob So it looks like your issue is unrelated to CrashReporting service. Please, can you make a development build, and share a stacktrace?...
You can find it under YourProjectName>ProjectSettings>UnityConnectSettings.asset find the line CrashReportingSettings and change m_Enabled to 0.
Hello @izmemo , You do not need to close it manually. Can you fill out a bug report via BugRepoter and provide me with a ticket number?
Hello, can you fill out a bug report via BugRepoter and share a ticket number? Engine team has fixed a very similar issue recently. Please, can...
Hello @Shard- , If you want to init Unity Ads manually, you can use Asset Store package but the built-in Ads extension must but set to false, and...
Great to hear that you solved the issue. Anyway, it looks like a bug for me (corner case but a bug).
Hello @srodrigodev Is it reproducible with an empty project? Have you used packman integration or Asset Store? Can you submit a simply repro...
Hello, I have checked it. Verified fixed in Version 2018.3.8f1 and Verified fixed in 2019.1.0b3.
Hello @momcil0 , I will skip some details and will try to provide the action points. First of all, remove the Monetization 3.0.3(Asset Store)...
Hello, It looks like something is wrong with your implementation. You can look for the code samples here:...
Hello @whitehatgames1 , Gradle fails to compile because of the duplicate headers. It looks like you have more than one definition of the Unity Ads...
No need to submit a bug report. I was able to repro it. Unfortunately, this is a bug on the Unity Engine side (CrashReportingService). Instead of...
Hello @mm1982 , It looks like a bug. Can you submit a bug report with a small repro project via BugReporter (or actual project) and post a ticket...
For your first problem, please, try to turn off Ads from Service Window and remove the Ads package from Package Manager. Anyway, It would be great...
Your code for the banner ads looks good. Most probably, you get no fill. You can read more about "no fill"(regarding banners) here:...
How do you init Monetization SDK? Are you using AssetStore package?
For example, you can download Android Studio(with ADB), and use it for capturing an logcat from a device.
Hello, please, can you share the logs?