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After some minor update of my app, I got rejected with this comment. The app does not maintain head tracking Your app must maintain...
You are asking how to call java method from Unity. There are several ways. The most straightforward is to use AndroidJavaObject/AndroidJavaClass....
What do you mean (I don't see any difference in splash screen since beta)?
I guess the only way now is to use fade out/fade in animations and empty black scene for startup.
I tried it on 5.60b10
Yes it is.
> What device are you using? The video was captured on Google Pixel XL, with Unity 5.6b9 and Google SDK 1.3 I can't spot it with completely clear...
Here is a video that illustrates the issue that occurs even with the scene from demos: [MEDIA] It causes daydream store rejection with "The app...
Hi. It was a month already. Was you able to solve this problem?
Maybe I made a wrong word choice in the title. It actually should be: "Game freeze when loading" or "Head tracking stops on startup" It even...
I apologize for the newbie question, but there is a little information available. My app has one main scene. Originally I thought that Unity...
But what caused this? Is there something we can do now?
You should substitute hand with the cube not house. Distant house on the pictures remains stationary. https://en.wikipedia.org/wiki/Parallax
Judging by settings icon size it is from editor.
Why nearly every app in daydream store has distortions at the top and bottom of the photosphere? Is it some misunderstanding of the format between...
I get approved on the first attempt. Though I don't know where is my app listed because I can't access daydream store myself.
Apparently it is quite simple. But there is a strange big red line in the middle of fade-in/fade-out transition. Is it normal? [IMG]...
Is it strange that this code produces this error? void Start () { AndroidJavaClass jc = new...
This seems like it should work. But it does not work. AndroidJavaClass daydreamApiClass = new...