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Ah great, look forward to that then. Thanks!
Is it possible to alter the final colour of a particle post-texture sample? Let's say that I want to use a parameter to lerp from the usual colour...
@ThomasVFX Thanks for your fast and comprehensive replies! I completely missed the block-level L/W toggle, that's quite subtle. Maybe it should...
Hoping you still want general feedback here, I have a few issues / suggestions. I'm pretty new to VFX Graph but have managed to create some really...
This bug is still present in 2018.3f2
Did you ever get a response on this? I just hit this issue with 2018.3 f2, there appears to be no way to enable multi-threaded rendering (supposed...
Thanks for the advice Seb. I suspect we won't be shipping before 2020, but I'm going to stick with standard Unity for now, and see how things...
After wrapping up our last project (Unity 2017) I've been trying out 2018.3 and the scriptable render pipelines. Generally the experience has been...
Thanks, I didn't see the "+" there. Indeed the normal bias value seems the best fix; 100 was a bit short for my shadows (but does fix the...
Thanks for the reply - so this is for Unity to follow on up rather than me? I don't see any options to tweak these settings, the "View Bias Scale"...
I also get this problem building standalone for Windows approximately every other time I build. I saw it in b11 / 4.2.0-preview and it still...
[IMG] This is a scene setup with Unity 2018.3b11, HDRP 4.2.0 on a Radeon RX480. Default directional light A static cube as the floor A dynamic...
I hit this issue, and the problem in my case was caused by moving objects which have attached colliders / rigid bodies while Time.timeScale = 0....
Thanks! That's a bit tidier as well so worth doing.
Twitter came to the rescue; for anyone else hitting this the answer was: button.transform.SetParent(content.transform, false); I thought the...
Oh worth saying that my Canvas is set to Scale With Screen Size and this gets worse the higher the resolution. However all my other UI elements...
This is driving me nuts. I have a Scroll view set up which works fine when I add instances of a prefab item in the editor, either before running...