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Okay, so if I use the keyboard to go to the controller menu, it shows Action1 etc. But if I push the joystick before I go to the controller menu,...
So I'm trying to work out some default binding for controllers. So I've been using for example .AddDefaultBinding(InputControlType.Action1) but...
It sounds dumb for me to say this, but I never said anything that fixes the problem. I only explained the problem. How you want to fix it,...
That might be a limit of 360 monoscopic display. It doesn't capture any depth info, so when you play it back, something might look like it's large...
I notice when starting a game the joystick isn't immediately active. It takes about 10 seconds before it starts responding to the joystick input....
I still haven't had reason to use this so haven't got into any more detail that they explained here.
Okay, UNITY_GET_INSTANCE_ID(v) does what I want. I overlooked it as first because it gives me an "undeclared identifier" error but if I ignore...
In this thread someone says "use the instance id in your shaders to index into the arrays." Is there really a way to access the instance id as a...
I was using version 5.5.4 and I had read instancing was supported since 5.4 but updating to 2017 does make the checkbox appear, so that could have...
I tried it with the Standard shader which supposedly supports instancing but the checkbox listed here never shows up:...
If I run this nothing is visible: for (int i = 0; i < matrices.Length; i++) { var mat = Matrix4x4.identity;...
Okay, I think this thread is approaching what I want: https://forum.unity3d.com/threads/fake-mouse-position-in-4-6-ui-answered.283748/ So I can...
What is the simplest way to imitate a pointer that isn't actually controlled by the mouse? I've been searching a bit, and found a lot of...
And given your clue of the depth buffer being the problem, I set the depthBuffer on the render texture to none, and it works for me. In my case...
I don't know the answer but you've explained what my problem is.
So if I use the Graphics.Blit with a material that uses this shader, I should be able to get the result into a final texture?
Suppose I'm doing a specialized kind of screen-capture, where I've managed to get two rendertextures. One has an alpha channel exactly like I...
I don't know if I have the right terminology for this, but some properties have a little circle next to them in the inspector, right? And you...
Suppose I want to make sort of a tail, that hangs down from something floating. Like, the player is directly controlling the position and rotation...
Okay, I did make two layers, one for open-closed and one for thumb-finger. But I think override looks more like what I'm trying to achieve than...