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I didn't need most of terrain features in my project so I ended up with converting terrain into meshes. So I keep initial terrain for editing and...
Hi, I'm using Unity 2022.2.8f1 and I've noticed that using multiple cameras causes huge reallocations depending on camera's resolution (around...
It seems I found a solution - I'm disabling global variable which allows rendering of the objects at RenderPipelineManager.beginFrameRendering and...
Hello, I want to draw specific class of renderers (from specific GameObject.layer, for example) via ScriptableRenderContext.DrawRenderers, but I...
Blitting to the screen stopped working for me in Unity 2021 (including this asset I used before):...
Thanks a lot for explanation! Do you know an exact Unity 2018 version where this bug was introduced? I'll probably revert Unity to the latest...
Hello I'm using Dualshock 4 with iOS devices, it's recognized as 'iOS MFi Gamepad' if I'm not wrong. I mapped its 'Pause' button to my custom...
Well, I fixed that by introducing ROOT_MOTION_SCRIPT_DISABLED define symbol, and now my OnAnimatorMove events look in such a way: #if...
How it was before: Even with script with OnAnimatorMove and ExecuteInEditMode attached, I was able to watch and modify values on timeline. When I...
Hello If a script with OnAnimatorMove is attached to object with Animator, I can't see correct position values on timeline, and animation is not...
Hi I used to apply keepAnimatorControllerStateOnDisable property to all my animators. I have around 1000 animators existing on scene. After...
Hi Once I switched platform on iOS in Unity and run the game, most (but not all) textures started to look blurry: [IMG] This happens in both...
In my case pixel perfect camera works only if 'Retro Snap' is enabled and PixelSnap script is added. Moreover, if 'Pixel Perfect' only is...
Hello, I'm working on a 2D game on Unity. I need to parse values of transformations (position, rotation etc.) from Animation Clips (*.anim files)...