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Yup, was the first thing I tried originally, but its all a pretty big mess outside of some actual english. Thanks for the suggestions though.
That is expected yeah, but what I was hoping was to get a short list of previous GUIDs that the Prefabs are looking for, and trial and error those...
I have an old Unity project that did not save .meta files to the git. Unfortunately, this means all scenes and prefabs are broken with missing...
Those were the only two components on the object? Other than your basic controller code? Or were you also trying to do some kind of lag...
Checking out the state of that in the Beta, it isn't wired up full for rigidbodies. So going to wire that up today now that I am looking at it.
Hi Noxirus With vanilla Pun2 you will have to code in your own projectile logic for that. You don't want to make your projectiles into net...
For the time being, this is the home for any discussion of the Network Sync Transform asset....
Like many things Unet related, it resolved itself inexplicably after moving to other networks and back. The IP6/IP4 hybrid addresses are resolving...
This is still an issue. If there is a NetworkBehaviour alternative to Awake, would be nice if it was clearly documented. For network object...
This is pretty much exactly the correct answer, thanks!
5,4 has be exhibiting all kinds of not quite right behavior. Reflection and lightmap weirdness is one of those things. I've lost a lot of time...
Same. The issue appears to be that NetworkDiscovery returns an ip6 address rather than an ip4, and androids ignore attempts to connect to them...
No way, I've been looking for that for two days now if that is the answer. Will definitely post back if it works.
Not as elegant as a function built into unet (seems like it should be in the HLAPI), but I will definitely give that a shot, thanks! Will report...
Which ID are you referring to though? I can get the netID of the player object by hitting its collider with a raycast, but that is not the same ID...
Yep, I am an old school quake competitive player - fully aware of the risks of client side anything. My intention is making it a server option and...
Batchmode won't start a server for me. I would assume I would have to put some code into its startup telling it to do that. That sounds like a new...
I got nothing else for you. Sending in a bug report may be worthwhile. They got back with me on it in a couple days when I reported my issue.
I'll post back if anything occurs to me, but again I didn't solve it when it happened to me... it resolved on its own so I can't even recreate the...
Honestly I have no idea. All I can do is tell you the few things I know happened between having that same problem and it resolving itself for me.