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how one creature can damage another creature?
This is how i solved this problem bool scoreAdded = false; .... .... .... if (scoreAdded == false) { scoreManager.score +=...
Thanks sir, it worked. Don't why it wasn't working earlier when i did almost the same i guess :p
@icetec I want the creature to run away from me when I come near it. For that I am using the Escape behavior and I have attached the settings that...
try setting the layer in motion and path finding. I mean set your terrain layer a name like "Ground" and then set the same layer instead of...
why have you set the speed and transition values set to 0 in animation under Run behaviour rule. Give it some values like 1 or 1.5 for speed and...
@julianr I figured that out today. It was because of soft respawn enabled. That was why i wasn't getting points on spawned enemies.
@julianr thanks and waiting bro.
@julianr The score system works but with a little problem. I only get points when i kill creatures that are present at the start. The clones that...
@julianr "2. It could be down to you not using a Navmesh, but what you could do is set the following under Motion and Pathfinding (within...
Hi Julianr, I put the code under void FixedUpdate() in ice_creature.cs. And the score system worked but there is a problem. It starts giving me...
Thanks Julianr
1. I am using UFPS with ICE and want to implement the score system. Want to give the points when creature dies. I don't know how to do it....