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Hi! Any workaround for this if we have custom PropertyDrawers or Editors trying to load these icons? Like a list of working icon names somewhere,...
Exposed references are never removed when removing PlayableAsset/Timeline reference from a PlayableDirector. Exposed references still remain even...
https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnValidate.html OnValidate apparently only runs when the script gets loaded or when...
I'm sorry but I can't make heads or tails of these examples - I'm looking for a way to drag assets from Project View into a custom UIToolkit...
The above doesn't really sound like a good common solution for Cinemachine+Timeline users, generally. So, if any Cinemachine-user uses "Animate...
OP's issue solved in-team: ashamed to admit this was a bug with a custom PropertyBinder and some recent Scene loading setups of ours, so...
I have a track-wide setting "EvaluateInEditMode" which controls whether the Mixer should evaluate clips during Edit Mode. I can either have this...
User Ziflin was commenting in the blog post originally about them making their own networking API to support Multi-Scene workflows / Additive...
Yeah, our game is also getting this as a pre-release automated testing error report from Google Play, on Android 8.1 test device. According to the...
Is it possible/advisable to create per-user settings (ScriptableObject asset files for example) for your own custom tools in Unity and store them...
Yeah, our project also started spamming hundreds of warnings about foot IK curves as duplicates on our player character. Can't really sort out a...
It's now much later in the year and I assume this problem still exists, but no mentions of solutions or clear, collated workarounds listed...
This repo seems to have a PropertyDrawer for three utility classes that allow handling AnimatorControllerParameters from the AnimatorController...
https://unity3d.com/hub/whats-new
Please forward information to the Hub team that they should have information and fixing instructions up with the 2.0.4 version change notes. Also...
"Browse" button not working can be worked around by copy-pasting the exact path to a functioning NDK first - if you type in anything else and...
The script seems to work very nicely as long as the enums only define values, but seemed to break if values for "None" or "All" are defined in the...
Exactly what I was looking for to begin with, thank you! I realize and appreciate the trouble with upkeep of multiple variants and combinations...
Just for the time being our artists/designers are busy and cannot be tasked to remove every CinemachinePostFX behaviour and delete and recreate...