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So the way I am doing it is the best way correct?
Currently I have a local multiplayer project where I have 2+ player characters each with a player input component. I have a Canvas that contains...
@Fenrisul I got around it by having the character select panel turn on the selectors with player input components in order then when changing back...
@Rene-Damm, I've changed my proto menu around a bit since then. Currently I have a two menu panels, first panel is the main menu that has 4...
Made a video showing the problem
Hello again, I'm going to try my best to explain what is going on in my scene and hopefully it will be clear enough to understand. In my project...
Aspect Ratio Fitter is probably modifying the UI elements in the editor constantly so every time the scene is saved the Fitter modifies it...
Hello, so I'm experimenting on the new Input system to see if I can make it work for my project. After a few trials I started getting this error...
Ok so I went into the Rewired Editor Settings and I set the Primary input Source on the windows tab to DirectInput and I'm now reciving input...
Hmm, that is weird, because I checked in Window's device properties and it was showing the inputs working directly from the controller
Editor Platform: Windows Rewired Version: 1.1.32.0 Unity version: 2019.3.5f1 Rewired Settings: not sure where to find this but I did the default...
Hello, I'm having some difficulty using my Dualshock 4 controllers with Rewired. When I plug one of them in Unity detects a new joystick called...
So I managed to get the effect working by making the material two sided and setting the particles rotation when the particle's position passes 0...
Hello everyone, I'm currently trying to make a particle system that displays some cartoon bird sprites and have them orbit around the players...
Hello everyone I wanted to ask a few questions that I am hung up on and will hopefully make it easy for anyone searching in the future. 1)...
Does the input system have a way to distinguish between different gamepads/joysticks In the old system when setting the buttons you would specify...
Hello, I am working on making a couch beat em up game that up to 4 players can play locally. It has been a while since I've used Unity and I...
Hi, I'm hoping someone can help me with an issue. I am trying to get my Google Pixel Gen 1 to work with Unity Remote 5. I'm using Unity version...
So this is the first time I'm using 2D assets in a project so everything is relatively new to me. I am making a 2.5D platformer similar to The...
Sorry, What I mean is in code when you set transform.rotation you essentially rotate the entire GameObject, however you could have individual...