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Hi, I'm not getting as nice results as I was expecting. My low poly mesh has soft normals and I baked two normal maps, one using UnityTSpace...
This works really well for 3D Text but in the demo scene for the free version the text needs heavy anti-aliasing to work. If the outline could...
Does this work with dynamic fonts on iOS?
Is there a way I can set up UV coords in a vertex shader? I'm currently using a tex2D with UVs set by normalised screen coords + an offset in...