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We are also seeing this issue. We untick "forceRemoveInternetPermission", but it keeps getting automatically reset back to true. Every time we do...
FYI - there is a null reference exception in ABC_MovementController.cs. I fixed the else on line 526 with: else { var...
Hi @lacost - I am getting an error in cloud build after integrating the Ultimate Mobile Pro. The error log is complaining about...
@SynSeia I received the same rejection. I was able to get the project to compile by removing ARKit Face Tracking, and removing...
@todds_unity are you aware of a sample that translates a pixel in the humanDepthTexture to an x,y,z value in world coordinates, if one, or...
We are noticing a significant warm-up delay when using 1.6.2 NatCorder on iOS. At the start of the recording, the screen will freeze up for about...
Hello, I am getting the following error on Android when attempting to share: "E/Unity: Can't find ContentProvider, share not possible!" Am I...
Hello - I just purchased this. Is it possible to get the scene or prefab that was used to generate the cover photo screenshot? Thanks!
UPDATE: If you aren't planning on using CloudAnchors in your project, but just need to have ARCore and ARKit both in your project, you can follow...
We are trying to integrate ARCore 1.3 and ARKit 1.5 into our project. We can successfully create cloud builds on Android, but iOS fails. The issue...
One issue we are seeing with the plug-in is that it is possible to get into a state where multiple fields have their selection handles showing. It...
Okay - it appears that the issue was that Advanced Input Field is accessing the camera, but we don't have any cameras in our scene - it is a...
I added Advanced Input Field to my project today, and changed one field to use the Advanced Input Field. It works fine in Editor, but on Android,...
I was able to use Smooth Sync successfully on iOS, and am now trying to target HoloLens UWP, but I getting the following errors when building:...
Okay - thanks for the prompt response, @dannyd
We are working on an ARKit implementation, and would like to be able to build it using cloud build, but cloud build doesn't yet support XCode 9...
Has this been implemented yet? If not, is there a workaround?
I don't see a NatCamLinker.cs class in the 1.5f3 version. What's the preferred way to disable Extended and/or Professional in 1.5f3? Thanks, Patrick
Are there any plans to add Hololens as a target for Cloud build? I saw that there is Windows desktop 64-bit, but don't see the Unity Hololens...
I am seeing the following error on every cloud build for a newly created project: Code Sign error: No code signing identities found: No valid...