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I am going to stay out of the holy war about languages (joke), to each their own, but this comment caught my attention. You may have something...
Apologies if I am duplicating this, but I know at least some of you use Unity for Ludum Dares. (full disclosure: I have no ties, nor have I...
So my two cents on this. The good and the bad - There are two and a half platforms out there at the moment (assuming we ignore the pure API's...
Sharing an article I found on boat physics today. Fairly nice treatment of the topic with mathematical shortcuts to improve simulation...
I thought I would confirm that TC appears to be happy sharing control of the terrains with Gaia. I generated a 8x8 terrain set with TC, laid down...
Thanks for your thoughts Teila and Adam. I think I will buy a seat and give it a try this weekend.
First off to Adam: Great looking product. Congrats on what appears to be a successful launch. To anyone that has first hand experience: Is anyone...
You were correct Tom. I pulled those two textures back into Bitmap2Material and they both had rather large dark areas on the height maps I missed...
First off, I just bought RTP and UBER this month. Love them both. Thanks for your efforts. I have an artifact I cannot seem to figure out how to...
Using Unity 4.3 / Windows 7 x64 In the code below, the Scrollview ignores the call to GUI.DrawTexture(). The texture is displayed correctly but...
Thanks, I hadn't noticed my typo. That explains it.
I am not sure what happened but I did some additional testing and this is what I ended up with. 1) Cut and paste the example from the...
Hey everyone, This code works with no errors but it only creates the Editor Window, no GUI items are displayed. This seems pretty basic and I...