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For me turning off Bloom solved issue.
I have 3d model of tree with opaque material that takes scene color from my pre-rendered background. This way it looks beautiful and I'm also...
I have 2 cameras on scene. One main camera and one stacked overlay camera (same position and rotation). Purpose of first camera is to render my...
Rendering order -> pr4, pr3, pr2 (setup by trial and error, probably messed up. Idea was to render Height Map first, then compare with character...
Thank you for replying! Changing shader to opaque helps partially but then creates different problem - once shader is opaque it always renders in...
Unity 2020.3.3f1, How to get rid of this show-through on material? I have already tried all shader graph settings and of course opaque works but...
I'm rendering background (render queue 1000) and character (render queue 3000). In character shader I'm picking color from background depth...
There is few things I want to work here but let's focus on main issue: I have some not accurate depth shader for character model based on position...