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Bout to enter a whole new era of game dev where no one's using engines for fear of getting the rug pulled from underneath them. Not even past...
I love you so much, you're the best thing that has ever happened to me in Unity.
OK saying that doubles have 15.95 makes things seem more clear here. Thanks for the suggested reading I'm going to read through both of those are...
I mean I understand what scientific notation and binary are, I do come from computer science, I'm just tripped up about this. I thought it was...
Then how does half have a range of -60,000 to 60,000? Thanks for explaining this btw!
So what confuses me here is that they have an example where the significand is 12345, how could you have 3.3 digits in a significand? Isn't it...
Hey all, was just scratching my head with this. I was reading http://docs.unity3d.com/Manual/SL-ShaderPerformance.html and came across half:...
Well if I want to give this a shot I'm going to have to rework a lot of my game's terrain actually... to include normals. As of now I just use...
Well cool man now that you detail it a little more I think I'll give it a shot. So would I need to move him based on the slope he's on? I think...
So are you saying that if you get the ground's normal, you basically add force in the opposite direction so that it would sort of 'magnetize' your...
Man I just... I'm sorry Kurius but that question really wears on me. I can't stand when people are like "Why would you want to do this?" I mean,...
Eh this just messes up the jumping and if there is too much friction it messes with running, then I have to compensate by increasing the jump...
Echhh this solution seems kind of written in stone to me. Maybe the values worked out for the best but if you wanted to make the character faster...
Hi all, I'm having a small problem with my game's 2D physics that I'm hoping to fish for some tips on. The problem I'm having is that when my...
I've been trying to work on a fur shader and have run into a multitude of different problems with the shells technique found on the forums and...