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I followed the video tutorial for getting started but my nested panel doesn't position right. What am I doing wrong?
Is there an estimated release date?
Ah yes I'm running 5.5. Can I request a refund? I Plan on re-purchasing when the update is finished but right not I have to much invested to...
Hi. I'm trying to create a variable for startingAmmo but when I add this to Weapon.cs and WeaponEditor.cs it doesn't show up in the inspector. How...
I just bought this asset imported it into a new project, followed the setup instructions in the manual but I'm getting these errors in the gi demo...
Yes which brings me back to one of my previous posts 'Can I create a weapon prefab in the inspector?' Because setting up the crosshairs and all...
Here is my umadynamicavatar http://imgur.com/a/chFnH I can reproduce the error in the demo scene by adding the ShootableWeapon component to the...
Here's what my umadynamiccharacter looks like. It's the same as the Troll except for the ItemType http://imgur.com/a/jxwlf The item placement...
Importing the source got rid of those errors for some reason but now I'm getting these: NullReferenceException: Object reference not set to an...
Thanks opsive. I'm understanding better how everything works but I'm still having a problem and I've narrowed down the cause.When I add a weapon...
Thanks for the reply. I got it working but not sure why it works. I'm using the Shooter animator controller. I created a pistol prefab from the...
Awsome! The UMA integration demo scene's pistol ShootableWeapon component is added at runtime so the crosshairs and other fields are not setup....
Hi. Quick question opsiv, how does TPC do hit detection? How do I check for collisions?
Thanks opsive! This is amazing. For months I've been trying to setup FinalK on UMA but by combining your integrations I did it in no time. From...
Hi. I'm using UMA so I need to store weapon positioning and update at runtime so where in the source code is would I do that? Also where in the...
Hi Partel. I'm trying to use AimIK to setup a simple aiming system but I'm doing something wrong. When I move the mouse down the character looks...
Hey everyone. How are people handling things like weapon pick ups? I understand that you need to apply offset to things the uma holds but doesn't...
Can someone please explain how Items and specifically Assign To in the item builder works? If my Character is generated at runtime, or in the case...
Hi everyone I just made a simple script to quickly change all the slot and overlay materials instead of doing it manually. It's late and I haven't...
Thanks!