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Sorry, i forgot to reply... We have no any unsafe code in project. Crash happens in a few minutes after game starts, even if i staying afk. I...
Hi, i'm bad at describing crashes without source, so here is stacktrace Exception thrown at 0x00007FFF08772675 (UnityPlayer.dll) in...
i think it is better to make enum, not bools
i haven't time to make this stuff, so i don't know many details. i just minded up possible ways to make this happen.
you can send to clients reconnect event and then disconnect them, after that you should run "boot" and then "serve level_name". and on client side...
nope =(
in my game i made that you can pickup any weapon that appears on the floor and it replaces current one. so i despawn all abilities that been on...
FPSSample uses UDP not TCP, so it not resends lost packages
did you tried to remove all that errors that you have in Console?
look at TerraformerWeaponA.cs
character prefabs at Assets/Prefabs/Characters all the audios and systems you want to change you can find through SoundSystem.cs about navmesh...
yes, there are unload but it is not implemented yet.. void UnloadLevel() { // TODO } Also i found boot command, that unloads...
i don't know why, but that does not work and crashes the server. maybe that is my fault and i should despawn all that replicated stuff before...
Did anyone of you made level changing feature in your games based on FPSSample? Now i have DM gamemode and 3 maps, but i can play only on one of...
share the doc you made, lol =)
I think that the best way will be changing tick rate from 60/20 to 90/30. (i did that in my proj)
That moment when he wrote this half a month ago and still no comment from him.. p.s. i have the same problems.. p.p.s Unity 2018.3.4f1