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Okay thats what I meant by asset, a mesh or a scene. So thats fair enough. Thanks.
Yeah I did get my copy as well. What are the limitations on selling assets with home brewed substances?
Thanks for the explications! Do you happen to know in what timeframe that could happen? Weeks/months/years? Also I cannot get the info about the...
Hey guys, Is it possible to create materials with the substance designer that look unique, like procedural materials in Cinema4D (or any other...
Sorry guys, I must have overlooked this thread: http://forum.unity3d.com/threads/5785-shader.SetGlobalVector It really seems it has what I...
Hi, Sorry if its the wrong topic, but I can't decide where to put it. I would like to achieve an effect where the caracter (or some other thin...
It seems like it works like this. I didn't use a texture though, adding a simple color and setting its alpha was sufficient. Thanks a lot Greg
Okay I think I have an idea. Could you please tell me if it is something usable? So lets say the object has 3 sub-meshes with 3 different...
Thanks a lot Noisecrime for the explications. That is something I didn't understand before. Now about your propositions. The materials on the...
Hi, Ok I understand. But could you please describe a bit more how to combine multiple materials to share the same shader? The goal here is...
Thanks for the reply. So here is a screen-shot of the materials that are on the object. There are 3 different materials on 3 different...
Could someone PLEASE give me some hint on this? Thanks Greg
Hi SneakySoft, Have you seen this post? (last screenshot) http://forum.unity3d.com/viewtopic.php?t=34458 Isn't it what you are looking for?...
Hi, The model that I have has a couple of submeshes with different materials. The shader I have is just a simple color blend but I would like...
up
Hi andeeee, I am trying to use your Curves class and I am not sure if I get the right results. So here is how I am trying to use it: With...
You mean the FunkyGlowingThingsEffect? Anyways I looked into it to find out if it would be easily doable to combine it with another shader (like...
which glow did you use exactly?
Hi, So here is where I am at. I could get the reflection showing stronger, but the shadow got fainter. So I have a material with the tile...
bump