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Hi, we purchased Space Graphics Toolkit for making a WebGL and mobile solar system app. When we make a WebGL build that uses SgtCloudsphere, it...
Template Tags are described in here: https://docs.unity3d.com/Manual/webgl-templates.html
How? I don't see that Unity has any API for setting values for custom tags in WebGL Templates. I think this is all the API we get access to as...
Awesome! The PPv2 support was much needed! For some reason when I use URP's Integrated post-processing I get flickering when using Bloom. But when...
I just upgraded from LWRP to URP v7.2.1. In the settings of my URP asset, I chose "Integrated" as the Feature Set (see attached PNG). When I use...
Yes, both were installed via package manager. I just realized what the problem was though. For some reason the version of URP that got installed...
I read that URP is able to use either the Post Processing V2 Stack or URP's integrated post processing solution. How do I use the Post Processing...
Is there any disadvantage to not being able to use the default pipeline? Do you know if Amplify supports the latest version of LWRP (v6.9.1 I...
Forgive my ignorance but what else is out there besides LWRP and HDRP? What pipeline does Amplify support that Shader Graph doesnt?
I'm trying to decide which shader editor to use so I've been reading about the different options. Seems like Shader Forge is no longer supported,...
I have downloaded the standard assets from the asset store. However, they still don't show up when I go to Assets>Import Package. In Unity 2018, I...