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Hi, 1. When Memory Profiler takes a snapshot, it needs to capture type information. This might cause Mono/IL2CPP to allocate more memory (load...
Hi. I can't say much about the source of the leak, but the fact that it's "unknown" is a bug. It happens if someone (inside Unity) isn't using...
Yes, it's the same. As for the difference, memory usage can fluctuate, and results might differ depending on the moment a sample is taken. We...
Good day everyone, We have released version 1.1.0-pre.1 of the Memory Profiler package. It contains bug fixes and performance improvements for...
[1.1.0-pre.1] - 2023-05-04 Changes Added Added thumbnailing for screenshots to improve startup speed. Changed Deprecated accidentally exposed...
Considering vendors have made it even harder to get hardware counters in the latest Android version, they have slightly different priorities.
Sorry, which "FullFrameTime"? cpuFrameTime? It's available, but you need Unity version 2022.1 or older. Unity - Scripting API: FrameTiming...
It isn't forgotten, but Unity's policy is not to backport features, as it might be a breaking change and affect the stability of existing...
Hey DevDunk. We're definitely interested in adding Snapdragon to the supported list of the SystemMetrics package. I've run multiple experiments...
Yes, if it's CommandBuffer.DrawMeshInstanced It's the same way as SRP inserts their profiler markers in tools like Intol GPA.
Hey. Currently, the only way to add markers to GPU is by using Unity - Scripting API: Rendering.CommandBuffer.BeginSample (unity3d.com). You need...
Editor doesn't release CPU copy. You need to test it in the player.
Are you testing it in Editor or in a built app?
114.4Mb = 64Mb (4096x4096xARGB32) + 50Mb (4096x4096xRGB24) You haven't specified Unity version, but if you're using ImageConversion.LoadImage,...
Hey, editor build logs and logcat from the device will be more helpful. As pure speculation, you could try building without "-nographics". It...
Hey. Could you check that you aren't setting `Application.targetFrameRate`? "WaitForTargetFPS" is visible on one of screenshots and appears when...
[1.0.2] - 2022-08-19 Fixed Fixed IL2CPP builds stripping which was causing package initialization code to be stripped away
It's a bit more complicated. 1. Why "System Used Memory" sometime less 'Tracked Memory used' Linux traditionally has a hacky way of reporting...
We're looking for a way to add Snapdragon support, but it won't be soon.
I think we know what might be causing this. Please try 1.0.2 update, which we plan to release this week.