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Thanks for your replies! I have looked into addressables system but for example meshes in scenes didnt get unloaded automatically as I expected....
Hello! Did you find a solution for that problem? I also need to avoid unload unused assets.
Hello @WhiteDoggy ! Did you find any solution to this? I have exact the same behavior and also tried force saving open scenes already.
I'm also facing this. Any workarounds found?
That was it! Thanks and sorry that I wasted your time. :)
2019.3.0f1. When I remove it its all fine since its also in UnityFramework I think. But its annoying to always manually remove it. Thanks
yes it was clean build. :/
Hey! I also got those issues and installed the latest beta yesterday. But I still have to remove the m files from compile sources on the...
I meant that its still sending stuff to unity at start of the app which I don't want. IAP still works after disabling Analytics at runtime for me
"Analytics.enabled = false" NOT working for me on 2017.3. Any other ideas or working solutions?
Hey! 1. Press the arrow at the new build button. 2. Press build a combination... 3. There it is! :)