A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
The concept you are looking for is "object inheritance" or creating subclasses. It seems like you all are talking past each other a little bit....
I found this tutorial really useful for anyone that is looking at this thread. It doesn't use ScriptableObjects but you could certainly adapt it...
Its probably going to be hard to train the ML agent to do what you want. You can do AI without ML as well, just think about what sort of scenarios...
NullReferenceException: Object reference not set to an instance of an object hasar.OnTriggerEnter (UnityEngine.Collider other) (at...
One situation I often notice with this is when I have a particle system attached (such as a trail of smoke), it seems to frame the entire global...
For anyone else who followed the same tutorial as above, it lists the references as Type mismatch in the RuntimeSet but still works. If you look...
I had this issue and all my builds were giving me a console. I was able to force refresh by changing Target Platform Architecture to x86 then back...
For anyone who came across this looking how to solve this particular bug, there is a thread here with some suggestion. Most likely it is a typo in...
I think karl_jones is talking about disabling all button access. I've been looking into this as well and there seems to be no good solutions so...
I'd love to see a max as well as min size for text fields. I have ran into this issue on several projects already. It doesn't need to be...
Thanks both of you for sharing this breakdown and taking the time to unpack and share it all!:)
I'm trying to do the same, very poor resources on the topic.
On Mac, its the same file it just doesn't have a .exe. Copy it from the build-tools folder to the tools folder and it should work
That looks awesome. Did you generate the Terrain as well?
This is usually because of naming conflicts, so if you have a script called Blah.js and a script called Blah.cs in the same project directory...