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Fixed it. Reaslised i needed other.tag and collider2d other
Hi all public class BossLight : MonoBehaviour { Animator anim; // Use this for initialization void Start() { anim =...
void FixedUpdate() { float moveHorizontal = Input.GetAxis ("Horizontal"); rb2d.velocity = new Vector2 (moveHorizontal...
Thank you so much! I didnt make a big map, it was only 10x10 so i dont mind recreating it, it was made purely for the purpose of learning/getting...
Sorry im slightly new so just want to make sure i understand. I make prefabs of my tiles: that being a prefab of a wall, a prefab of a walkway...
Bit of an odd one i think... At the moment i am making 32x32 sprites, and using Tiled to assemble them into a map, and them importing them into...
Ah, not on the shooting bit yet but thanks for the heads up, moved that script over.# And movement works now. I can not BELIEVE thats what...
[IMG] using UnityEngine; public class PlayerMovement : MonoBehaviour { public float speed = 6f; Vector3 movement; Animator anim;...