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You want SetTargetStep instead of SetInterpolatedStep — the former sets the target Panoply will interpolate towards, while the latter jumps the...
I don't know of anyone who has combined them, but taking a look at the package I don't see any immediate red flags...
@onwoso Hm, not sure what might be causing that. If you're able to send me a video of the issue that might help me to troubleshoot.
Nicely done, great effect!
Interesting! Thanks for the tip, will have to check it out.
Yes, that's correct — would love to find a way around this in URP but have not seen how.
Yes, built-in is still supported.
Hi all, just a note to let you know that Panoply 1.7.2 is out, which includes updates to URP support that address an error that cropped up in...
Ah excellent! To your question, there's no built-in way to do that, you'd have to modify the code itself in order to get that effect.
Hi @martinsaturnia , sounds like wires got crossed a bit. I wasn't recommending that you change your render pipeline, just wanted to know what it...
Hi @martinsaturnia , which render pipeline are you using?
You may just need to zoom out further — your assets for each panel are repositioned automatically to be a good distance away from each other so...
Be sure to check out the Unity docs for creating animation on this, but you should be able to click the record button in the animation window and...
Glad you found a solution, and thanks!
Hi @martinsaturnia , which render pipeline are you using? Can you post screenshots of what you're seeing in the editor vs. on device? Feel free to...
You shouldn't have a problem using camera.WorldToScreenPoint and you shouldn't need to do any conversion — just target the camera attached to the...
OK, assuming you are using the URP prefabs, it should be working... if go to https://opertoon.com/contact and send me a simple scene that...
Correct, in order to fade from one camera to another, I think you'd have to look into some kind of render texture solution, which is outside of...
Can you clarify what you're looking to achieve? If you're talking about fading a panel to a color, that should already be working in URP for...
No worries, navigating all the subsystems isn't exactly intuitive!