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It indeed is, I totally overlooked the patches! Thank you!
UnityRemote5 is now updated and available for newer phones. if not working for some reason, check this thread:...
Thanks for the reply, @Baroni
Hi, I found this thread with the same question: https://forum.unity.com/threads/iap-for-steam-and-oculus.989350/ However, this was 2.5 years...
Thank you so much, @ericprovencher! Setting the XROrigin -> Tracking Origin Mode to Device fixed the issue for me! Working with hard-set Device...
Hi, how can I get informed when recenter event occurs (right Oculus menu button long press) with XR Plugin Management? Similar to...
Just for completeness to add here - after downgrading all problems magically disappeared. @Kurt-Dekker, I owe you a beer.
Omg... I actually never really saw this differentiation right there... Well, thanks again!! :) Downgrading...
Wow, this was comprehensive :) Thank you! I can only reconfirm the importance of source control, and having github free really leaves no excuse...
Hi, I have just upgraded Unity from 2021.3.1f1 to 2022.2.6f1 and I face a very weird behavior: basic physics seems not to work any more, like...
Yes, you are right - the rotation point is definitely not on the rotated plane. The visualization of transformToAlignTo is already in the...
Yeah, looks that way. Which is confusing, since the API says otherwise: the last parameter true claims the global position would be preserved......
Yes, this is exactly what I meant with easy fix - it also works as expected. However, I still don't understand why the code without...
Just setting to null, as in the code above. Yes, the scale is 1/1/1. I mean the fix is pretty simple, but either a) looks like a bug, or b) I am...
Thanks for the fast reply. I should not have used the word "perfect", it raises the expectations bar. The objects move quite a lot actually. Is a...
Hi, I am facing a strange issue, or possibly I am missing something basic, so some help would be much appreciated to pinpoint the issue, or to...
Thanks for the reply, this is very helpful! Will give it a try... a bit of rework, but fully worth it if it solves the issue. Edit: It works like...
I have a project with Unity XR and have just implemented movement of the XR rig, however I notice a very unpleasant effect: XR hands start...
Well I am not collecting anything... o_O Would rather remove UnityAds. Thanks for the reply.
Hi, my app update just got revoked with the following message: "We noticed you do not use App Tracking Transparency to request the user's...