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Hey @okcompute_unity, Another issue that I started seeing as the list of packages is growing (it is still under 10 though) - Some of the packages...
Yeah, that will be fine. "Close tab" button is my friend :) - thank you!
2019.1.4f1 One more thing that I observed that when you click on "Close Tab" of package manager and re-open it, package manager gets correct set...
@okcompute_unity : I just installed a newer version of Unity (2019.1.11f1) and updated scope registry configuration in manifest.json and all the...
@okcompute_unity Transitive dependency is defined in the package.json of the package itself? Yes, this persists even if editor is closed and...
@okcompute_unity, - is there any way to add dependency of a package coming from scoped registry? - sometimes even when "manifest.json" is reset...
Thank you @Adrian and @okcompute_unity. "Showing preview packages" did the trick! :)
@okcompute_unity Hey Pascal, just wanted to check if you had a chance to investigate?
@okcompute_unity I am attaching : 1. manifest file 2. a screenshot of Verdaccio to show a package with the signature is available (through...
@okcompute_unity : I see [Package Manager] Registering 38 Packages line but don't see the signature of packages coming from Verdaccio.
@okcompute_unity : I uninstalled and reinstalled Verdaccio4. Now /-/all error is gone but for some reason I still don't see the package name in...
Just to clarify, when I load the package from disk following this method: https://docs.unity3d.com/Manual/upm-ui-local.html (which modifies...
Hey Pascal(@okcompute_unity ), Thanks for getting back! yes, I tried loading the same package from disk which worked fine and I could see a new...
I am trying to access Unity packages from a scoped registry server that I am running locally using Verdaccio. What I have done so far: I am...
Hello Guys, I wanted to share a tutorial series that I have created on Shader Development using Unity 5. This tutorial features more than 15...
Any Shadow mapping pipeline documentation? eg : What is _ShadowMapTexture, is it a texture transformed/ mapped from view space/camera space?
Thank you so much!
great! Thanks for taking time to explain. This gave me a good understanding of how Fresnel works and what exactly is worldSpaceViewDir. But...
Hello, Can someone please point me to the explanation behind computing world space view direction using following equation: float3...
Got it! thanks so much.