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I am working on streaming video from one Unity client to another. I want to stream the local render texture to a remote render texture without...
Also, will the size of the Reference Image Library affect the speed / reliability of the image recognition? For example, if I have an image...
I haven't heard of this yet, thanks. Does this mean that I can make the ReferenceImageLibrary an addressable and load it at runtime?
I would like to host an image library for 2D image tracking on a remote server and pull it during runtime. Is something like this possible? Or is...
Application.OpenURL will not work anymore for Android builds as explained here Here is a plugin for Android to open external files:...
To anyone trying to open external files from a Unity application on Android, I made this plugin that may help:...
I'm not sure if someone has mentioned this already, if don't care about PBR you can use the GUI/Text Shader (works in 2018.3.5).
Actually they may have used the "GUI/Text Shader" -it always renders on top.
Hey, I am trying to do something similar, did you find a solution yet?
Thanks for getting back to me. Using fbx models for the gizmos seems like a nice solution for this. I think that in the version of Unity I am...
Here is a scene with a delayed movement script, I deleted my old post because it used O(n) time (because of List.RemoveAt()) and this new one is...
Hi Vadim, I updated my project to HDRP. Everything seems to work fine except for the Runtime Gizmos. I am able to interact with the gizmos but...
I am trying to send a 360 stream to youtube with VR Panorama. Has anyone tried this yet? I set the Capture Mode to "VR Panorama RT" then wasn't...