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Awesome, this works for me! Thanks so much!
Yes, that's been my workaround so far.
Using UCCFPS Material Controller, my third-person head/arms seem to be reappearing after respawn while in first-person. Any idea what might be up...
The clouds in the latest YouTube video (2.0) look much better than the clouds in the web demo (1.8). Any chance of getting an updated web demo...
Thanks, that's fair. I just worry about trying to procedurally generate characters if I can't rely on the underlying character asset to look right...
Thanks for getting back to me, that all makes sense. Have you observed clipping to be a common issue with MCS, or have I been using it wrong somehow?
Also, how reliable are the results of randomly generated MCS characters? I've found the MCS system itself to be a bit unreliable in my...
So if this were used with, for example, Opsive TPC, this would tell TPC which activities to play (e.g., running, climbing, vaulting, etc.), but...
Is this asset now fully compatible with MCS 1.6? If so, you might want to update the OP at the start of the thread. There is still an advisory...
So ICE is intended to be used on top of another character controller, not on its own?
This asset looks pretty interesting. I do notice a lot of sliding/skating in some of the demo videos. Does this asset feature anything for...