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thanks. I agree with Baste :)
Hello, A feature i like to see in Unity Hub. when i open a project through unity hub, the possibility to select the build target for project...
Hello, thanks for explanations. ok, i have a soft which listen on port 39000 by default, i changed his listen port (to 39001) and it seem ok...
hello, Unity Hub seem very cool but unfortunately it's totally unusable for me and my team. when we launch a project via unity hub, just after...
very cool ! thank you in advance for theses docs links :)
Hello, In my unity cloud build i see a new section called deployments similar to history section, but empty and with a "Store", "status",...
yes already available. no enabling necessary. you must use project -> right click -> create -> assembly definition and use inspector. doc is in...
hello, I try to use the feature in some case with unity 2017.3.0b8 From a class under a asmdef folder (so in a custom assembly "MyAssembly") How...
Hello, I work on a 2D Android/iOs game. Because we want particles on UI we had to use sub canvas multiple times to manage layout for display...
hello, no update since long on repo. is still active ?
thanks, this feature can be a great improvement.
i have some of errors of theses types with PE and Unity 2017.1p4 and some other errors (7), with other prefabs GUID and parent's prefab path....
hello. is there anyway to modify and apply a sub-prefab (yellow cube) without instantiating it separately (green cube) to apply on this prefab and...
still regularly having: "[xcode] panic: runtime error: invalid memory address or nil pointer dereference" with 2017.1.0p2
yes, same thing more recently. thanks :)
even with caching it can occur. but with caching it's (obviously) less frequent; because there is less things to build.
i have exactly some issue since some days. please, what can i do ? i retried multiple times, but issue remain.
same issue here, with 5.5.0p2
ok, thanks for your answer.
this is exactly what is done. but dev branch must be mergeable in prod branch, and if i do that i lose prod's upid because of merge. so if i want...